I'm a concept artist with experience primarily in the game and architecture fields. I've had the opportunity to develop a wide range of skills from loose concept paintings to detailed design sketches to highly technical design packages. Most recently I've expanded my skills to include a lead/management role.

I'm currently working at Underground Development (an Activision studio) as senior concept artist working on an unannounced title.

 
 
WORK
 
2008 - Present
 
unannounced project  |  Underground Development (Activision)
Senior Concept Artist  |  Foster City, CA
 
 
2008
 
unannounced project  |  P2 Entertainment (with ImaginEngine)
Concept Artist  |  San Francisco, CA
 
 
2006 - 2008
 
Star Trek Online MMORPG  |  Perpetual Entertainment
Lead Concept Artist  |  San Francisco, CA
 
 
2005 - 2006
 
Parabellum FPS  |  Acony Games
Concept Artist   |  Germany
 
 
2000 - 2005
 

Forrec Ltd  |  Architecture/Design/Planning
Illustrator/Designer  |  Toronto, Canada

key projects include the following:
-   LEGOLAND, Gunzburg, Germany
-   Marvel Super Heroes Adventure City, Niagara Falls, Ontario
-   World Wrestling Retail Centre, Niagara Falls, Ontario
-   MGM Retail And Attraction, Niagara Falls, Ontario
-   Hard Rock Club, Niagara Falls, Ontario
-   Mediapolis, Italy
-   Shanghai Science & Technology Museum, China
-   Mystery Island Theme Park, China
-   Everland, South Korea
-   Canada Olympic Park, Canada
-   Aqua Dubai, Dubai, UAE

 
 
1999 - 2000
 
House of Kevin Inc  |  Design/Build
Modelmaker/Craftsman  |  Ontario, Canada
 
 
 
EDUCATION
 
1997 - 2000
 
Sheridan College  |  Ontario, Canada
3 year Diploma in Illustration - Technical and Scientific
 
 
© 2008 Ryan Dening unless otherwise noted   |   ryan@deningart.com