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I'm a concept artist with experience primarily in the game and architecture fields. I've had the opportunity to develop a wide range of skills from loose concept paintings to detailed design sketches to highly technical design packages. Most recently I've expanded my skills to include a lead/management role.
I'm currently working at Underground Development (an Activision studio) as senior concept artist working on an unannounced title. |
WORK |
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2008 - Present
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unannounced project | Underground Development (Activision) Senior Concept Artist | Foster City, CA |
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2008
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unannounced project | P2 Entertainment (with ImaginEngine) Concept Artist | San Francisco, CA |
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2006 - 2008
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Star Trek Online MMORPG | Perpetual Entertainment Lead Concept Artist | San Francisco, CA |
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2005 - 2006
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Parabellum FPS | Acony Games Concept Artist | Germany |
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2000 - 2005
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Forrec Ltd | Architecture/Design/Planning |
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1999 - 2000
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House of Kevin Inc | Design/Build Modelmaker/Craftsman | Ontario, Canada |
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EDUCATION |
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1997 - 2000
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Sheridan College | Ontario, Canada 3 year Diploma in Illustration - Technical and Scientific |
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© 2008 Ryan Dening unless otherwise noted | ryan@deningart.com |